2 million employees activated

The Playing Field for Your Internal Campaigns

A connected challenge that engages both field teams and headquarters, can be rolled out in 24 hours with your branding, and makes theengagement measurable.

Pink October x Movember Challenge

Live
01
SO
Southwest Team
1 892
02
IDF
Île-de-France Team
1 740
03
RO
Rhône-Alpes Team
1 655
04
GE
Grand Est Team
1 488
Voter turnout: 84%
Ends in 1 day
engagement
0 %
want to play again
0 %
Available languages
0
to launch a challenge
0 h
They have their teams play every day
Bolloré
Heppner
Agromousquetaires
Alpine Cars
Galeries Lafayette

The problem has never been the quality of your messages

01

You sent the newsletter to 4,000 people. 380 of them opened it.

02

Your CSR campaign lasts two weeks. People talk about it for three days.

03

Headquarters is involved, but the field isn't, and you have no way to influence it.

04

At the executive committee meeting, they ask you for numbers. You have your gut feelings.

None of these four situations can be resolved by simply improving the message. They can be resolved by changing what we ask people to do.

We stop just conveying a message. We ask people to take action.

1
Your Highlight

It becomes a challenge

QVCT Week, Pink October, the launch of the CSR strategy, and the group’s anniversary: our game designers have turned them into a series of daily challenges, all in your colors.

2
Your teams

They play for two minutes a day

On their phones, without a work email address, in 22 languages. Headquarters and the field both access the system through the same portal: a single company code.

3
You

You're working with numbers

Engagement by location and by country, content created by employees, responses to the survey. Enough to fill a slide for the executive committee with facts.

They saw their internal engagement goals shift

Each challenge began with a specific goal. Here are the results.

Bolloré

Cross-site Cohesion

Objective

Achieve equal participation at headquarters and in the field

10

Group Divisions Mobilized

99% found the theme engaging | 95% want to play again at a future event

Heppner

QVCT Highlights

Objective

Wrapping Up QVCT Week with Quantitative Data

2 000

mental health quizzes completed

19% say they have changed their habits | 33% believe the challenge has fostered stronger social bonds

Alpine

Engagement CSR

Objective

Taking the Pink October Campaign from Words to Action

95%

want to play again next year

43 teams participated in the prevention quizzes and the self-examination activity

Agromousquetaires

Festive Cohesion

Objective

Maintain theengagement for 24 days with just one refresh

89%

engagement , which continued until the very last day

1,436 participants in the third challenge of the year | Program to celebrate the group's 50th anniversary

Challenges That Boost Your Internal Highlights

Christmas

Digital Advent Calendar

CSR

October: Let's Fight Cancer!

CSR

SEDD: We're All in This Together for Our Planet

QVCT

QVCT Week: The 5 Keys to Well-Being

Sports event

Soccer Celebration

Start with the catalog or your challenge

Turnkey

Pick, publish, play

Games ready for release, including all content.
No design, no writing—online in 24 hours.

Custom-made

Start with a blank page

A game designer creates the game based on your challenge, your content, and your universe. A unique experience found only at your company.

What We've Observed Among Our 250 Clients

Engagement, training, sales performance: our analyses and real-world data.

Questions people ask us before signing

Any other questions? Please contact us.

How long does it take to get started, and what will it require of my team?

A catalog challenge is ready in 24 hours. The scenario, the daily challenges, and the internal communication plan are already written: you choose the highlight of your calendar, apply your colors, and import your participant database. For the communications team, this takes about half a day to set up—not a project that takes weeks to manage. For a custom challenge, our game design studio works with you to design the experience based on your goals and messaging.

This is precisely where the game changes the game. Access is via a phone using a simple access code—no need to create an IT account—and each challenge takes just two minutes to complete. This means that field staff and headquarters are on equal footing, working with the same content, and a ranking by site or team provides a concrete reason to reach out to colleagues you never get to meet. At Bolloré, 10 divisions of the group were mobilized for a single challenge, and 95% of participants want to play again.

You’re moving beyond self-reported data. Your dashboard tracks participation by site and by team, the dailyengagement rate, the volume of content produced by employees, and the responses collected during the challenge—all of which directly feed into your internal barometer. Heppner was thus able to objectively analyze 2,000 completed mental health assessments, with 19% of employees reporting that they had changed their habits. Agromousquetaires maintained an 89%engagement rate through the final day of the 24-day challenge. These figures are consistent from one edition to the next.

No, it sets a rhythm. A challenge builds on your existing key events (QVCT Week, Pink October, Sustainable Development Week, end-of-year celebrations) and complements your existing initiatives—including training and campaigns—by reinforcing habits through practice. The difference lies in the flow: a new activity every day, visible progress, and immediate feedback transform internal communication from a channel people passively check into a regular event they actively look forward to.

What if your next internal campaign were a game?

Tell us about your goal: in fifteen minutes, our game designers will present you with a concrete overview of your challenge, based on your own content.

No engagement.